F1 Career Challenge ’99-‘02 is another Formula One racing game, and like its EA predecessors, it throws you into the world of international championship motor racing. You’ll notice that instead of a single year the game sports a series of four years after the name. That’s intentional, as the focus of the game is not just one race, or even one racing season, but your progression over a four year span of asphalt, carbon fiber, and high-tech telemetry-fueled racing.
What you do get is pretty substantial. As an officially licensed and endorsed product, you get the full spectrum of courses, teams, and drivers you’d expect from watching Formula One on TV or following it in the trade press. Want to be Michael Schumacher and ride the prancing horse from Maranello to victory lane? You can do it. Think it’s time for Mclaren to reclaim the checkered flag? The cars look great, as you’d expect, as do the tracks, from Monza to Hockenheim. Naturally, the hotter your PC the more detail you can crank up, but the game seems to pick a happy medium between looks and performance.
EA is promising that the game will reflect all the events of the 1999-2002 seasons, from driver changes to technical adjustments, and you’ll have personalized engineering advice from your crew as well as advanced telemetry during the race. And multiplayer matches, which the game also supports, are always a good bet for fender bending action—even when there are no fenders. System Requirements: Pentium III 500 MHz, 128 MB RAM, Win98.
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Contents • • • • • • • • • • Early roots and arcade games [ ] The roots of Formula One games can be traced back to the 1970s, with arcade games such as which depicted F1-like cars going on a race track. However, the first successful Formula One game in arcade history was,. In Pole Position, the player has to complete a lap in a certain amount of time in order to qualify for a race at the racetrack. After qualifying, the player had to face other cars in a championship race. The game was very successful and it spawned an official sequel,, and an unofficial one,.
After the success of Pole Position, many similar games appeared in arcades (and later ported to home computers) such as. During the late 1980s, arcades began being dropped in favour of home computer games. Late successful arcade games can be considered, which uses the top view instead of the rear view of most games, and its sequel. Dawn of the home computer era [ ] The first true Formula One racing were and Geoff Crammond's ( F1GP). Chequered Flag featured fuel depletion and car damage, and a set of several real circuits. Previously, most racing games representing Formula One, such as 's and ' Ferrari Formula One, had been -style games, but F1GP paid more attention to the physics of the cars, in addition to innovative graphics and accurate rendering of the actual racing tracks.
The game, released in, was based on the season. Over the years, the game had sequels,, and (based on,, with a update, and respectively). The was also held by and later transferred to Electronic Arts, which created seasonal simulations and also.
A notable place on PC simulation games is held by, which depicted the instead of the then-current season, like all other contemporaries. It recreates in a very accurate way the physics of the car and the feel of driving a real 1967 Formula One racer: for this, even after many years, it is still considered one of the most realistic games ever made. The game still has a vast popularity among video gamers, with many mods and original circuits being produced. Console gaming [ ] Beginning from the second part of the 1980s more games were being created for personal computers, which could guarantee an easier and less expensive development. [ ] Most of these games featured racetracks, cars and driver names similar to the real ones, but all modified slightly, since they did not have official licenses from. Examples of this are (and its sequel, which had a license to display only 's name) or, but many other less known games had similar features.
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