Aug 25, 2017 You could post this on Dredgy: TDU Performance Editor topic. Not only that, you could find solution there very easily. (Database not found). Hello, I have a problem with TDUPE. For no reason it changed one modded car to 'Resource not found'. For about 2 moths everything was OK, and now this. I have good Instalation directory, everything.
Hehe no, 3B is, (comma). I replace it, because car stats show up like this 1,2,3,4,5,6 but if you replace, with 3B 0A (comma + newline), then it would be like this: 1, 2, 3, 4, 5, 6, so its much easier to see what value is what.
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Specially because carstats are like that on newline. So i just put them both (1 car and stat descriptions) into notepad++ side by side and edit them by line number, otherwise you would have to count the comma places. Admin Posts: 4754 Joined: Fri Jul 27, 2007 5:11 pm Location: unknown •. @ Nele: ofcourse it works. @ Danial: here's few tips.
Decrypt carphysics, but do not change it, dont even open it. Encrypte it (yes the same file you just decrypted) 3. Now try to put it back into DB.bnk 4. Test if it works this is called, taking one step at a time. If it works fine, then move on, if not, then you fucked up something else (i can't even imagine what) 5. Now repeate step 1.
Open decrypted carphysics with HEX editor (xvi32 or hex workshop suggested) 7. Find your desired car and change just HP - count the comma places, HP is 18th (easy to find if you know how much hp this car has) 8. Now save it with HEX editor 9. Encrypt it 10. Put it back into DB.bnk 11. Now try again if it fucks up, then i have no idea what you did wrong.
Now if it works, then you can go the steps where you replace 3B with 3B 0A for easy reading, you just need to learn basics of HEX to understand WHY you are doing it and what those values are and how to see what is what. Added 'How to find car' into first post Admin Posts: 4754 Joined: Fri Jul 27, 2007 5:11 pm Location: unknown •. Well then obviously you screwed up with the replacing part. As i explained, i do this to see it in lines, not in one continous line.
Do not change the original file, instead make a copy of decrypted file as i explained, then copy your desired car out of it into new file and in that file replace 3B with 3B 0A. Then compare it to the physics info so you can see by line number what is what (as seen in video), then change and save, then in hex change 3B 0A back to 3B, copy that part and paste into the original, over the car (also in video). Admin Posts: 4754 Joined: Fri Jul 27, 2007 5:11 pm Location: unknown •.
Yes ofcourse it happens, this is why i called those tducentral guys a total retards. They was afraid that if somebody makes a handling editor, then ppl start using it online, they are so retarded that they don't know that there is a check. Yeah anyways, you can try memory editing and change your car's stats directly in memory.
However im not sure if its so easy, because TDU uses encryption and values may not show up in memory, in the way they show up in decrypted file. Look into 'Hacks / Cheats / Exploits / Trainers' sub-forum, at top you will fine few sticky threads, check those out. Those explain basics of memory hacking. Or here's few quite specific games, where i did the same thing: closest thing is TurboBoost hack, read about that and look the tutorial (its all linked in there).
Ofcourse if you just want to go faster and own online, then you can use one of the trainers available (google for them). I have one idea if the values won't show up in memory, but its too complicated to explain, need to try it. However.here it is in few words.
Put your value into new file, save, then encrypt it and open with hex, now search that value in memory. If its encrypted in memory too, then this is the way it should find it. Then encrypt your own value, which you want it to be and change in memory.
Its just a tought, so im not putting any details before i have tested it. Admin Posts: 4754 Joined: Fri Jul 27, 2007 5:11 pm Location: unknown •. Indeed it's not easy if you don't know how memory works and what is HEX, but in few easy words: HEX is just a computer language, you can get hex editor (XVI32 suggested) and open any of your text files in there and see how it shows it. The method im using.is that i simply reading game loaded into memory (RAM) and so far i have not seen a tool that can show memory in plain text, it uses ASCii, which is the symbolic language (like text), but none of the memory tools use that as primary, because there's lots of values that can not be shown in ASCii.
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